Plans… Best laid and all that!

And they are going right to plan.

See I miss lead you with the title by including a well know adage then flipping it on its head in the opening lines.

IT’S ALL LIES I SAY! LIES! I am the master of deceit, the lord of all untruths.

Back to my day plan (I only ever really plan a day ahead.)

  • Wake up at semi sensible hour (check, I’m here aren’t it?)
  • Work on editing a flick (in process, just taking 5… Honest… Don’t look at me like that, it’s true.)
  • Piss about playing games. I bought Ashley Dead Island and have a hankering for the zombie spankering seeing that we have been watching the Walking Dead lately. Also we have had our hopes set on giving Portal 2 a good ol’brain punch akimbo.
  • Off to pub for some sexy social time with the nerds. Poss bring 35mm camera again and take snaps. Something I have been getting back into doing, though no film has been processed from it.

Easy, simple and humble day for me. Nothing too taxing nor untoward, just the kind I enjoy.

Thanks for the read,

You friendly neighborhood camerAndy.

Tuesday, 22 January 2013

NRA Dude responds to game

Head of the NRA, Wayne LaPierre, responds to the recent game where you can shoot him in the head. He waxes lyrical about how its a sign of the ‘state of our country’ and that if someone is ‘on the edge’ studies show that games can ‘push them over that edge.’

However, my primary complaint with his argument is when he says that violent games are there to ‘titillate’ the audience with violence. He misses the point about violence and its role in any medium, the power that well used violence can have and the effect it creates in the audience.

He says that as a consumer of media violence is there solely to peak our interest, that we are aroused by the violence in games. This is a one sided view, though I agree that games exists to arouse us with violence and power fantasy but there are games that use violence to make a point, to shock not titillate, to make us think about what is happening.

The Walking Dead is a prime example of this, there is violence in the game but it is there to counterpoint the emotional, honest moments and add weight to the decisions that need to be made. One moment we are bashing a zombies head in with a hammer and the next we are confronted with our actions through the reaction of Clementine.

Through this we think honestly about how we feel about what has happened, not as a player but as a person, it lifts the Vail and reveals a mirror by which we can understand ourselves better. Not every game is a murder simulator, some simulate the consequences and confront us with the ramifications of the act. That is the power of well used, narratively relevant violence can have.

(via: Kotaku)

Monday, 17 December 2012

Going live again today, drop by and say hello.
Todays game is the exciting ‘Farm Simulator 2013’, don’t miss out on the fun!

Sunday, 16 December 2012

Farming Simulator 2013!

Live stream: Monday 1pm. I will farm the crap outta some fields, like a boss!

Tune in: HERE

 
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